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Situated
Interaction Design
Open Lecture Professor Malcom McCullough University of Michigan Tuesday 9th July 2002 at Edinburgh College of Art |
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Abstract:
Haptics
have become essential to the overall direction of developments in digital
media. This is fundamentally a matter of embodiment. As mobile and embedded
systems proliferate, as interfaces move beyond the screen to include ambient
as well as haptic components, and as engagement with context increasingly
informs the psychology of interface design, we are witnessing a paradigm
shift. Instead of immersion, the property we seek is embodiment. Aspects
of environmental perception, persistent structures, and situational types
become more central to interaction design. Like the haptic sensibilities
already being applied in digital craft, this contextual orientation involves
tacit knowledge and latent abilities, the exercise of which will make
for more pleasant, less obtrusive technologies. Situational types provide
one way to articulate and perhaps to tap such knowledge. Interaction design
thus involves place response, and in doing so may help us maintain and
at times enhance the kinds of human and cultural capital whose chief repositories
are the built environment. Contextual design this extends beyond the task
and the workflow. Ultimately, it becomes more a part of architecture,
and architecture becomes values less for visual iconography and more for
all about it that is haptic About
the lecturer:
Malcolm McCullough explores digital media in the physical environment. From a background in design software (at early Autodesk), and architectural education (for many years at Harvard), he has crossed into the emergent field of human-computer interaction. His 1996 book, 'Abstracting Craft' became a literary pick among digital designers. As of 2001, McCullough has joined the faculty of the University of Michigan, where he is at work on a book about architectural contexts of interactivity.
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