Situated Interaction Design
Open Lecture

Professor Malcom McCullough
University of Michigan

Tuesday 9th July 2002 at Edinburgh College of Art

6.30 p.m

Reception in Sculpture Court at Edinburgh College of Art.
7.30 - 7.35

Welcome by Principal of ECA in Main Theatre.
Introduction to Keynote speaker.

7.35 - 8.30
Keynote Lecture - Prof. Malcolm McCullough.
8.30 - 11.30
Social event in Sculpture Court with ceilidh music and supper.
Pay Bar.

Tickets and booking:

Tickets: £15.00
(Cheque made payable to Eurohaptics Conference)
Send to A. M. Shillito,
Dept of Design and Applied Arts,
Edinburgh College of Art,
Lauriston Place,
Edinburgh
EH3 9DF
Enclose S.A.E. FOR RETURN OF TICKET
(a.m.shillito@eca.ac.uk)

About the lecture:
This lecture is part of the EUROHAPTICS 2002 INTERNATIONAL CONFERENCE being held at UNIVERSITY OF EDINBURGH, UK, JULY 8-10,2002
and organised by the Tacitus Project Team.
For more information about the conference - http://www.eca.ac.uk/eurohaptics/index.htm

 

 

 

 

 

 

 



Abstract:

Haptics have become essential to the overall direction of developments in digital media. This is fundamentally a matter of embodiment. As mobile and embedded systems proliferate, as interfaces move beyond the screen to include ambient as well as haptic components, and as engagement with context increasingly informs the psychology of interface design, we are witnessing a paradigm shift. Instead of immersion, the property we seek is embodiment. Aspects of environmental perception, persistent structures, and situational types become more central to interaction design. Like the haptic sensibilities already being applied in digital craft, this contextual orientation involves tacit knowledge and latent abilities, the exercise of which will make for more pleasant, less obtrusive technologies. Situational types provide one way to articulate and perhaps to tap such knowledge. Interaction design thus involves place response, and in doing so may help us maintain and at times enhance the kinds of human and cultural capital whose chief repositories are the built environment. Contextual design this extends beyond the task and the workflow. Ultimately, it becomes more a part of architecture, and architecture becomes values less for visual iconography and more for all about it that is haptic

About the lecturer:

Malcolm McCullough explores digital media in the physical environment. From a background in design software (at early Autodesk), and architectural education (for many years at Harvard), he has crossed into the emergent field of human-computer interaction. His 1996 book, 'Abstracting Craft' became a literary pick among digital designers. As of 2001, McCullough has joined the faculty of the University of Michigan, where he is at work on a book about architectural contexts of interactivity.