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Project
Aims
To investigate how haptic computer interfaces can aid the conceptualisation
phase of design, within a three dimensional virtual environment
During the conceptualisation phase of the design process,
an applied artist / designer will rapidly formulate many ideas, which
it is necessary to record, modify and annotate, in order to arrive at
a final design choice. The traditional medium for conceptualisation is
pencil and paper sketching, which facilitates the rapid development of
many ideas in a short period of time. If "A picture is worth a 1000 words",
a 3D model is worth many times more pictures, as it can be inspected and
modified from many separate viewpoints. A growing number of applied artists
employ computer aided design (CAD) packages within a later stage of their
work, in order to visualise their final designs in a cost effective, risk
free manner. However, CAD packages are seldom used within the conceptualisation
phase of design, due to the cumbersome method of interaction with data.
The traditional medium of human computer interaction, such as the graphical
user interface (GUI) or the keyboard input command line, allow the user
to interact "indirectly" with their data, in a structured fashion.
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This
is ideal for equally well structured tasks, such as word processing, programming
or spreadsheets, but instead presents a barrier for tasks such as conceptual
sketching, where the essence is on speed and fluidity of transferring
ideas to another medium. Haptic interfaces offer the potential for designers
and applied artists to work more intuitively within a 3D environment by
providing direct, physical interaction with their data. Many of the cumbersome
elements of today's CAD packages (rigid, inflexible geometry, confusing
multiple 2D viewpoints, abstract buttons and "tools" for data interaction,
deeply nested menus and technical language) arise from our difficulty
of formalising and visualising in 3D space. We believe a more user friendly
way to overcome this is to aid the designer with helpful haptic feedback,
which can be used to guide and advise them in the 3D environment, without
being overtly insidious and disruptive to the thought process.
Project
Bibliography - PDF Format
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